A Trace of Memory
He went to the door, shouted into the darkness. The ranged shelves of a library gave back a brief echo. He turned back to the grey-walled room, noticed a recording monitor against a wall. He fitted the neurodes to the dying man's temples. But for this gesture of recording Ammaerln's life's memories, there was nothing he could do. He must get him to a therapist—and quickly.

He crossed the library, found a great echoing hall beyond. This was not the Sapphire Palace beside the Shallow Sea. The lines were unmistakeable: he was aboard a ship, a far-voyager. Why? How? He stood uncertain. The silence was absolute.

He crossed the Great Hall and entered the observation lounge. Here lay another dead man, by his uniform a member of the crew. He touched a knob and the great screens glowed blue. A giant crescent swam into focus, locked; soft blue against the black of space. Beyond it a smaller companion hung, gray-blotched, airless. What worlds were these?

An hour later he had ranged the vast ship from end to end. In all, seven corpses, cruelly slashed, peopled the silent vessel. In the control sector the communicator lights glowed, but to his call there was no answer from the strange world below.

He turned to the recording room. Ammaerln still breathed weakly. The memory recording had been completed; all that the dying man remembered of his long life was imprinted now in the silver cylinder. It remained only to color-code the trace.

His eyes was caught by a small cylinder projecting from the aperture at the side of the high couch where he had awakened his own memory-trace! So he himself had undergone the Change. He took the color-banded cylinder, thrust it into a pocket—then whirled at a sound. A nest of Hunters, swarming globes of pale light, clustered at the door. Then they were on him. They pressed close, humming in their eagerness. Without the proper weapon he was helpless.

He caught up the limp body of Ammaerln. With the Hunters trailing in a luminous stream he ran with his burden to the shuttle-boat bay.

Three shuttles lay in their cradles. He groped to a switch, his head swimming with the sulphurous reek of the Hunters; light flooded the bay, driving them back. He entered the lifeboat, placed the dying man on a cushioned couch.

It had been long since he had manned the controls of a ship, but he had not forgotten.

Ammaerln was dead when the 
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