The Weirdest World
And I met Margaret, one of the "girl" singers.

I had been wondering to which type of people I might show affinity. Now I knew. I was definitely a Beta type, for I was attracted to Margaret, who was unmistakably a Gamma. I began to understand the queer effect that these types have on each other.

She came over to my cage.

"I want to rub your head for good luck before I go on," she said.

"Thank you, Margaret," I replied, "but that is not my head."

She sang with incomparable sadness, with all the sorrow and sordidness that appear to be the lot of unfortunate Gammas. It was the essence of melancholy made into music. It was a little bit like the ghost music on the asteroid Artemis, a little like the death chants on Dolmena. Sex and sorrow. Nostalgia. Regret.

Her singing shook me with a yearning that had no precedent.

She came back to my cage.

"You were wonderful, Margaret," I said.

"I'm always wonderful when I'm singing for my supper. I am less wonderful in the rare times that I am well fed. But are you happy, little buddy?"

"I had become almost so, till I heard you sing. Now I am overcome with sorrow and longing. Margaret, I am fascinated with you."

"I go for you too, blob. You're my buddy. Isn't it funny that the only buddy I have in the world is a blob? But if you'd seen some of the guys I've been married to—boy! I wouldn't insult you by calling them blobs. Have to go now. See you tomorrow night—if they keep us both on."

Now there was a problem to face. It was necessary that I establish control over my environment, and at once. How else could I aspire to Margaret?

I knew that the heart of the entire place here was neither the bar nor the entertainment therein, nor the cuisine, nor the dancing. The heart of the enterprise was the Casino. Here was the money that mattered; the rest was but garnish.

I had them bring me into the gambling rooms.

I had expected problems of complexity here with which the patrons worked for their gain or loss. Instead there was an almost amazing simplicity. All the games were based on first aspect numbers 
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