we have to give it up?" "Maybe they want us to do it over again for the TV," the Sergeant says as we watch the other two companies pull out, herding the civilians before them. "I don't want to go," Whitey says suddenly. "If I stay here I might remember." "To hell with it, Whitey," Coleman tells him. "Maybe you wouldn't like it if you did remember. Maybe you're better off this way." "I like it here. There used to be pictures up above.... I found a piece of one during the fighting ... it was ... beautiful." "Come on, Whitey! Let's get going! Don't you see what the Captain's doing?" I says. The others look and start moving fast. The Captain must have been mad about giving up our objective 'cause he'd set up a disruptor bomb on the floor and started a time fuse. Maybe you've never seen a disruptor bomb and maybe you wouldn't want to. In a way they're an improvement on the atomic bomb. They cause individual atomic explosions that keep blasting for hours after you start them. When that bomb gets through, there won't be anything left. Pretty quick we're out in the open and running as fast as our mechos legs can carry us. We're about halfway across the square when I see Whitey suddenly break away from Coleman and head back toward the building. He gets there and is heading in the door just as the disruptor bomb lets loose. That building started doing a dance, a kind of strip tease I guess, 'cause it's shedding roof and walls right and left. Later on, when we're back in our lines, I'm sitting beside Coleman while our mecho-armor is whipping up some X-rations for us. "Why did he do it, Sarge? Why'd Whitey go back?" "I don't know. There was something about that building that he thought he remembered. It reminded him of something. That picture he found kind of set him off. He said maybe it was the last one there was in the world." "Did ... did he remember who he was?" "I guess at the last he did ... or at least he remembered some thing." "Did he remember his name?" "I guess so."