WAR GAME BY BRYCE WALTON The playing of war games should not be forbidden; but rather viewed as a natural outlet for emotional tensions.—DR. L. M. STOLTZ, STANFORD UNIVERSITY [Transcriber's Note: This etext was produced from Worlds of If Science Fiction, February 1957. Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed.] The Minister of Peace asked the United States President if he had heard from the Secretary of State. "Yes," the President said. "I heard from Mr. Thompson only a few minutes ago." "How's their final conference coming, Mr. President?" "Inevitably. Operation Push Button within the hour." The Minister of Peace blinked out the window at Washington, D.C. "So they're going to blow up the world?" "Inevitably." "Shall we watch it?" asked the Minister of Peace. The President nodded, spoke to master control through the intercom box on his desk, and switched on the TV screen. They had a special pipe-line into the United Nations Cellar. They sat back, had martinis, and watched the interior of the Cellar come to life on the screen. Three thousand miles from New Washington, under a natural camouflage of tundra and wintry hills, the U.N. Cellar was thought by its occupants to be thoroughly resistant to any offensive weapons. It was three miles underground, protected by lead, concrete and steel. Its location was known only to the U.N. Security Division that was supposed to be strictly neutral in international affairs, or so the Cellar occupants assumed. The engineers and workmen who had planned and constructed the Cellar were supposed to have been brain-washed and therefore had no memory of the great project. An occasional caribou drifted over the Cellar with the North Wind, and wolves that always follow the caribou. In his suite, Chandler Thompson, Secretary of State, prepared himself for the global diplomacy game's final hand in which it is never so important what hand you play, as the way you play it. After years of negotiation, full agreement on