"The philosophers who think the world is round say we could solve that problem by making an accurate timepiece," said Corun. "I know. But it's a lot of gas, if you ask me. A sand-glass or a water-clock can only tell time so close and no closer, and those mechanical gadgets they've built are worse yet. I knew an old skipper from Norriki once who kept a joss in his cabin and got his position in dreams from it. Only had one wreck in his life." Imazu grinned. "Of course, he drowned then." "Look," said Corun suddenly, "do you know where the hell we're going, and why?" "To the Sea of Demons is all they told me. No reason given." Imazu studied Corun with his sharp black eye. "You don't know either, eh? I've a notion that most of us won't live to find out." "I'm surprised that any crew could be made to go there without a mutiny." "This gang of bully boys is only frightened of Shorzon and his witch granddaughter. They—" Imazu shut up. Looking around, Corun saw the two approaching. In the morning light, Chryseis did not seem the luring devil-woman of the night. She moved with easy grace across the rolling deck, the wind blowing her tunic and her long black hair in careless billows, and there was a girlish joy and eagerness in her. The pirate's heart stumbled and began to race. She chattered gaily of nothing while she and the old man ate. Shorzon remained silent until he was through, then said curtly to the two men: "Come into the cabin with us." They filled Corun's tiny room, sitting on bunk and floor. Shorzon said slowly, "We may as well begin now to learn what you know, Corun. What is the truth about your voyage to the Xanthi?" "It was several seasons ago," replied the corsair. "I got the thought you seem to have had, that possibly I could enlist their help against my enemies." He smiled mirthlessly. "I learned better." "What do we know of them, exactly?" said Shorzon methodically. He ticked the points off on his lean fingers. "They are an amphibious non-human race dwelling in the Sea of Demons, which is said to grow grass so that ships become tangled there and never escape." "Not so," said Corun. "There's kelp on the surface, but you can sail right through it. I think the Sea is just a dead region of water around which the great ocean currents move."