being dragged across the plaza by a huge green warrior—one of those fierce, cruel denizens of the dead sea-bottoms and deserted cities of dying Mars. Carthoris waited to see no more. Reaching for the control board, he sent his craft racing plummet-like toward the ground. The green man was hurrying his captive toward a huge thoat that browsed upon the ochre vegetation of the once scarlet-gorgeous plaza. At the same instant a dozen red warriors leaped from the entrance of a nearby ersite palace, pursuing the abductor with naked swords and shouts of rageful warning. Once the woman turned her face upward toward the falling flier, and in the single swift glance Carthoris saw that it was Thuvia of Ptarth! CHAPTER IV. A GREEN MAN’S CAPTIVE When the light of day broke upon the little craft to whose deck the Princess of Ptarth had been snatched from her father’s garden, Thuvia saw that the night had wrought a change in her abductors. No longer did their trappings gleam with the metal of Dusar, but instead there was emblazoned there the insignia of the Prince of Helium. The girl felt renewed hope, for she could not believe that in the heart of Carthoris could lie intent to harm her. She spoke to the warrior squatting before the control board. “Last night you wore the trappings of a Dusarian,” she said. “Now your metal is that of Helium. What means it?” The man looked at her with a grin. “The Prince of Helium is no fool,” he said. Just then an officer emerged from the tiny cabin. He reprimanded the warrior for conversing with the prisoner, nor would he himself reply to any of her inquiries. No harm was offered her during the journey, and so they came at last to their destination with the girl no wiser as to her abductors or their purpose than at first. Here the flier settled slowly into the plaza of one of those mute monuments of Mars’ dead and forgotten past—the deserted cities that fringe the sad ochre sea-bottoms where once