rate of progress, I am in hopes of bringing him home by the tenth." Lest foolish civilian sort of people should wonder whereabouts lies the cause for rejoicing, the military man will condescend to explain. The enemy is being enticed farther and farther from his base. The defeated general—who is not really defeated, who is only artful, and who appears to be running away, is not really running away at all. On the contrary, he is running home—bringing, as he explains, the enemy with him. If I remember rightly—it is long since I played it—there is a parlour game entitled "Puss in the Corner." You beckon another player to you with your finger. "Puss, puss!" you cry. Thereupon he has to leave his chair—his "base," as the military man would term it—and try to get to you without anything happening to him. War in the future is going to be Puss in the Corner on a bigger scale. You lure your enemy away from his base. If all goes well—if he does not see the trap that is being laid for him—why, then, almost before he knows it, he finds himself in your capital. That finishes the game. You find out what it is he really wants. Provided it is something within reason, and you happen to have it handy, you give it to him. He goes home crowing, and you, on your side, laugh when you think how cleverly you succeeded in luring him away from his base. There is a bright side to all things. The gentleman charged with the defence of a fortress will meet the other gentleman who has captured it and shake hands with him mid the ruins. "So here you are at last!" he will explain. "Why didn't you come before? We have been waiting for you." And he will send off dispatches felicitating his chief on having got that fortress off their hands, together with all the worry and expense it has been to them. When prisoners are taken you will console yourself with the reflection that the cost of feeding them for the future will have to be borne by the enemy. Captured cannon you will watch being trailed away with a sigh of relief.